Backpack Battles Database

Choosing a subclass in round 8

Choosing a subclass in round 8

Round 8 brings a choose-one offer containing all five subclass-defining items for your class. It also grants 10 additional gold. This is a different decision from rerolling an ordinary shop: compare the complete offer with the backpack you already have.

Read the effect and the follow-up

A subclass item may improve an existing setup, unlock future shop items or enable repeated crafting. The Beastmaster's Big Bowl of Treats, for example, brings Rat, Squirrel and Hedgehog into the shop. Open its item page and inspect both its effect and its outgoing links. A powerful payoff is less useful when its required partners do not fit your available space or budget.

Compare against your current backpack

Count the items that already meet the candidate's conditions. Check the squares its effect needs and whether moving your equipment breaks another interaction. Then consider the extra purchases needed to make the choice useful. Prefer a coherent plan over a collection of individually attractive items.

Plan the surrounding rounds

Skill choices occur in rounds 3 and 10, each with 5 additional gold. The later skill offer uses a different pool from the earlier one. The run budget includes those bonuses and the round-8 bonus; reserve money for your intended purchases rather than treating every bonus as reroll money.

Run budget for a Ranger through round 8 with six rerolls in round 6, which cost 8 gold, and no purchases: 99 gold after round 8
Run budget for a Ranger with five rerolls in round 7, which cost 6 gold, and a 30-gold purchase in round 8: 71 gold after round 8

A run does not promise ten more battles after the subclass choice. Wins, remaining tries and the survival decision determine how much time an investment has to pay off. Explore the class pages and compare a starting loadout in the build editor.

Two gold counters

Maneki-neko adds up the shop price of the items in its stars. Above 20 gold it gives a 15% chance to resist critical hits. Above 40 gold, Godly and Unique items that have a cooldown gain 0.15 speed, so they trigger 15% faster. The 40 gold condition includes both rarities. It adds 3 percentage points to the sale chance. Lil Chestnut adds up the same kind of gold, then adds 0.01 speed for each gold, with no cutoff at 20 or 40. Every 6 seconds it gives you 3 buffs of one type you currently have the most of. It also adds 40 percentage points to the chance of a trade offer.