Adventurer
In the mind of a true adventurer, everything is a possibility! With enough spirit, class boundaries are merely a social construct and items can be fused together you would not even think of. Adventurers stand for flexibility and maybe a little bit of chaos.
Subclasses:
Subclasses:
In round 8 the shop offers every subclass item of the class, and you choose one: Archaeologist, Bard, Merchant, Shieldmaster, or Weaponmaster.
- Health
- 25
- Stamina
- 5
- Starting gold
- 13
Wardrobe

0| 0 | 100 | 100 | |
| 0 | 100 | 100 | |
| 0 | 150 | 150 | |
| 0 | 100 | 100 | |
| 0 | 100 | 100 |
Starting backpacks
Add 6 backpack slots.
Items of all classes are offered in the shop.
Shop entered: Spend all your
to generate random items.
Class item inside activates: Gain 0.1 maximum stamina.
Items of all classes are offered in the shop.
Shop entered: Spend all your
to generate random items. Class item inside activates: Gain 0.1 maximum stamina.
Open in editor
Open in editor
Game started: Replace this with random starting bags and items.
Open in editor
Subclasses
Skills
Hogus BogusOffered in round 3
Level UpOffered in round 3
Spin to WinOffered in round 3
Dual WieldingOffered in round 10




















