Backpack Battles Database

Adventurer

In the mind of a true adventurer, everything is a possibility! With enough spirit, class boundaries are merely a social construct and items can be fused together you would not even think of. Adventurers stand for flexibility and maybe a little bit of chaos.

Subclasses:

In round 8 the shop offers every subclass item of the class, and you choose one: Archaeologist, Bard, Merchant, Shieldmaster, or Weaponmaster.

Health
25
Stamina
5
Starting gold
13

Wardrobe

Trophies
Adventurer · Default
DefaultTrophies0
0100100
0100100
0150150
0100100
0100100

Starting backpacks

Bag of Giving
Add 6 backpack slots.

Items of all classes are offered in the shop.

Shop entered:
Spend all your Gold to generate random items.

Class item inside activates:
Gain 0.1 maximum stamina.
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Sewing Case
Add 6 backpack slots.

Twine bought:
70% chance to restock with another Twine.

Crafted items inside trigger 15% faster and have 15% chance to duplicate their buffs.
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Sack of Surprises
Game started: Replace this with random starting bags and items.
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Subclasses

Archaeologist

Fedora
Chance to find Treasure-items +60%.
You can obtain +3 Treasure-items.

Start of battle:
Gain 1 Luck for each
Affected Nature-item and 3 Luck for each
Affected Treasure-item.

Every 3.2s:
Use 1 Luck to steal 2 other buffs.

Chance-based effects of the
Affected items are 20% more likely to trigger.

Bard

Ukulele
Affected Musical-item activates: Advance the cooldown of a random non-Musical-item by 20%.

Your healing is increased by 20%.

+15% chance to duplicate gained buffs.

Every 6s:
Heal for 30 or gain 5 random buffs or inflict 4 Cold.

Triggers 10% faster for each Affected item.

Merchant

Scale
Shop refreshes: 40% chance for a Trade offer.

Every 2.8s:
Gain 4 Mana or 3 Regeneration, depending on which you have less of.

Compare the Gold value of the Affected and Affected side.
Triggers 2% faster for each Gold on the lower value side.

Gold difference 5 or less:
The Affected and Affected items trigger 30% faster.

Shieldmaster

Turtle
Affected Shields block 100% more damage.

Start of battle:
Both players take
-35% damage for 7s.

Every 13s:
Gain 60 Block + 20% of your maximum health.

Weaponmaster

Mercury Elemental
Melee/Ranged-damage dealt: Gain 50% of the dealt damage as Block.

Every 4.5s:
Regenerate 1 stamina for each distinct Affected Melee-Weapon.

1 stamina used:
Inflict 2 Poison and 2 Poison to yourself.

Skills

Hogus BogusOffered in round 3
Level UpOffered in round 3
Spin to WinOffered in round 3
Dual WieldingOffered in round 10

Recipes

Items only this class can find