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Magic Ring
Gains 2 of the following effects:

Start of battle:
Gain 3 lucky / 3 regen / 3 spikes / 4 mana / 3 heat /
3 vampirism / 2 empower / inflict 4 poison / 2 blind / 3 cold.

Every 6s:
Gain 2 lucky / 2 regen / 2 spikes / 3 mana / 2 heat /
2 vampirism / 2 empower / inflict 3 poison / 2 blind / 2 cold.

Health drops below 50%:
Gain 5 lucky / 5 regen / 5 spikes / 6 mana / 5 heat /
5 vampirism / 3 empower / inflict 6 poison / 3 blind / 5 cold. (Once)

Opponent drops below 70%:
Gain 5 lucky / 5 regen / 5 spikes / 6 mana / 5 heat /
5 vampirism / 3 empower / inflict 6 poison / 3 blind / 5 cold. (Once)

Spikes: Deals 1 damage when taking
melee-damage (up to 100% of the damage).

Vampirism: Heals for 1 when dealing melee-damage (up to 100% of the damage).

Poison: Deals 1 damage every 2s.

Regeneration: Heals for 1 every 2s.

Luck: Increases accuracy by 5%.

Blind: Decreases accuracy by 5%.

Mana: Resource used by magic items.

Heat: All items trigger 2% faster.

Cold: All items trigger 2% slower.

Empower: Weapons deal +1 damage.

Magic Ring

Magic Ring is a Legendary Accessory occupying 1×1, part of the paid game, bought for 7 gold, available to Adventurer.

Magic rings are like a box of chocolates, eating too much is bad for you.

Grid size
1 × 1
Shop price
7
Sell price
4
Classes
Adventurer

Recipes

Builds into

Named by1

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Magic Ring — Legendary Accessory — Backpack Battles Database