Backpack Battles Database

Magic Ring

Magic Ring is part of the paid game and sold in the shop.

Magic rings are like a box of chocolates, eating too much is bad for you.

This ring was imbued with the following random effects:
Grid size
1 × 1
Shop price
7
Sell price
4
Classes
Adventurer

Named by

Acts on

Inflict it
Blind, Cold, Poison
Magic Ring
Gains 2 of the following effects:

Start of battle:
Gain 3 Luck / 3 Regeneration / 3 Spikes / 4 Mana / 3 Heat /
3 Vampirism / 2 Empower / inflict 4 Poison / 2 Blind / 3 Cold.

Every 6s:
Gain 2 Luck / 2 Regeneration / 2 Spikes / 3 Mana / 2 Heat /
2 Vampirism / 2 Empower / inflict 3 Poison / 2 Blind / 2 Cold.

Health drops below 50%:
Gain 5 Luck / 5 Regeneration / 5 Spikes / 6 Mana / 5 Heat /
5 Vampirism / 3 Empower / inflict 6 Poison / 3 Blind / 5 Cold. (Once)

Opponent drops below 70%:
Gain 5 Luck / 5 Regeneration / 5 Spikes / 6 Mana / 5 Heat /
5 Vampirism / 3 Empower / inflict 6 Poison / 3 Blind / 5 Cold. (Once)

Spikes: Deals 1 damage when taking
Melee-damage (up to 100% of the damage).

Vampirism: Heals for 1 when dealing Melee-damage (up to 100% of the damage).

Poison: Deals 1 damage every 2s.

Regeneration: Heals for 1 every 2s.

Luck: Increases accuracy by 5%.

Blind: Decreases accuracy by 5%.

Mana: Resource used by magic items.

Heat: All items trigger 2% faster.

Cold: All items trigger 2% slower.

Empower: Weapons deal +1 damage.

Recipes

Builds into