Backpack Battles Database

Mage

Magic is a science that needs to be pursued rigorously and only suits the ones willing to take a challenge. The job of the Mage is to have the right amount of buffs at the right time while having everything meticulously organized.

Subclasses:

In round 8 the shop offers every subclass item of the class, and you choose one: Battle Mage, Magical Girl, Shiny Chariot, Spectromancer, or Waterbender.

Health
25
Stamina
5
Starting gold
13

Wardrobe

Trophies
Mage · Default
DefaultTrophies0
0100100
0100100
0150150
0100100
0100100

Starting backpacks

Scholar Bag
Add 6 backpack slots.

Start of battle:
Gain 5 Mana.

Items inside have 40% chance to duplicate Mana they gain.

50% chance to protect Mana from removal.
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Puzzlebox
Add 6 backpack slots.

Items inside trigger 20% slower. After 5s: They trigger 50% faster instead.

Bag bought:
75% chance to restock with a Puzzlebag.
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Sack of Surprises
Game started: Replace this with random starting bags and items.
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Subclasses

Battle Mage

Harold, the Hateful Hat
Every 3s: Gain 5 random buffs, your opponent gains 5 random buffs.

Buff removed from opponent:

Affected items gain 4% critical hit chance.

Self-inflicted debuff:
75% chance to gain 1 Regeneration.

Deal +15% of your healing as
Effect-damage (+4% per Affected Dark-item).

Magical Girl

Rainbow Potion
All Staffs are offered in the shop.

Start of battle:
Gain 1 Mana and
1 maximum stamina for each distinct Affected Book. Gain 7 random buffs for each distinct Affected Staff.

20 buffs used:
Consume this and trigger the effects of 2 distinct Potions.

Shiny Chariot

Shiny Mantle
Shop entered: Consume Affected items and generate random Gemstones.

Every 5.5s:
Use 3 Mana to become invulnerable for 1s + 0.2s for each
10 Gold worth of Gemstones you have (up to 3 times).
Increase Mana cost by 3.

On invulnerable:
Inflict 3 Blind.

Spectromancer

Spirit Bells
You can have unlimited Spirit Companions.

Start of battle:
Reduce damage taken by 30% for 2s + 1s for each distinct
Affected Pet.

After 8s:
Gain 30% of your buffs.

Waterbender

Water Elemental
On hit: Gain 2 Mana. 10% chance per
Affected Nature-item to gain +2 Mana.

Attacks 10% faster for each
Affected Ice-item.

10 Mana used: Heal for 10 on hit. (Once) 20 Mana used: Gain 15 damage. (Once) 30 Mana used: Inflict 3 Cold on hit. (Once)

Skills

Arcane VisionOffered in round 3
BewitchmentOffered in round 3
Chess MasterOffered in round 3
Hogus BogusOffered in round 3
Ultima AscensionOffered in round 10

Recipes

Items only this class can find