Backpack Battles Database

Engineer

The life of an engineer is about constructing things and quickly iterating upon their designs. Electricity and mechanical design go hand in hand to beat opponents with the power of science. Let the world see your marvelous contraptions!

Subclasses:

In round 8 the shop offers every subclass item of the class, and you choose one: Artificer, Chemist, Electrician, Materials Scientist, or Power Pilot.

Health
25
Stamina
5
Starting gold
13

Wardrobe

Trophies
Engineer · Default
DefaultTrophies0
0100
0100
0150
0100
0100

Starting backpacks

Port-O-Charger
Add 6 backpack slots.

Charge emitters inside repeat their emission effects after 5s. These charges travel with 150% speed.
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Box of Cogs
Add 8 backpack slots.

Items won’t fuse when entering the shop.

Shop entered:
Generate a Cog.
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Sack of Surprises
Game started: Replace this with random starting bags and items.
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Subclasses

Artificer

Mana Crystal
Every 5.5s: Emit 4 charges, traveling
1Charge every 2s.

When they reach an item, gain 1 Mana. If it is Magic, gain 2 Mana instead.

Chemist

Laboratory
After 2s: Use 1 Luck, gain 4 Heat + 1 Heat per Affected Fire-item.

After 4s:
Use 4 Heat, gain 8 Spikes + 1 Spikes per Affected Nature-item.

After 6s:
Use 6 Spikes, gain 10 Regeneration + 1 Regeneration per Affected Holy-item.

After 8s:
Use 8 Regeneration, gain 12 Vampirism + 1 Vampirism per Affected Vampiric-item.

After 12s:
Use 10 Vampirism, gain 14 Empower + 1 Empower per Affected Engineer-item.

Electrician

Tesla Coil
Charge received: Count it.

After 5s:
For each received charge, advance the cooldown of an item by 3s (once per item, prioritizing
Affected items). Afterwards, use charges immediately.

Engineer-items appear more often in the shop and have +80% chance to be on sale.

Materials Scientist

Hypercube
On buy: Split into four cubes that can advance the cooldowns of your items based on varying conditions.

Unlocks in the shop

Power Pilot

Mecha Armor
Base stamina regeneration -100%.

Start of battle:
Gain 100 Block.

10 health regenerated or 10 Block gained:
Gain 0.2 maximum stamina.

Every 3s:
If your stamina is below 5, gain 30 Block, otherwise, use 1 stamina to gain 3 Empower.

Skills

Energy ConversionOffered in round 3
GigawatzOffered in round 3
Spin to WinOffered in round 3
Perpetuum MobileOffered in round 10

Recipes

Items only this class can find