
These four unlock from the fight clock, the tries left after round 18, and the trophies you have won. A History refight, a lobby and a run with custom rules do not unlock them.

These four unlock from the fight clock, the tries left after round 18, and the trophies you have won. A History refight, a lobby and a run with custom rules do not unlock them.

After the 10th win in a ranked or unranked run, the game offers a choice. It does not end the run by itself. One side continues. The other takes the win now.

Each potion is drunk by its own trigger, once per battle.

A fight is not a single damage-per-second total. Items have individual activation rules and cooldowns, while shared combat events process other effects on their own schedule.

A crafting recipe has a base item, separate ingredient positions and one result. Two formulas for the same result are alternatives, not one combined shopping list.

Round 8 brings a choose-one offer containing all five subclass-defining items for your class. It also grants 10 additional gold.

Hover the shop sign to open Item Chances: the chance of each rarity this round, the chance of a sale, and the chance of a Unique item when you enter the shop, with how many…

An item affects the squares marked by its own stars. The pattern and the target rule belong to that item: there is no universal five-square star pattern.

A listed item is not necessarily ordinary shop stock. Some items are crafted, some arrive through special offers, and others require an enabler.