Backpack Battles Patch 1.1.6

Hi everyone,
we are back with some more adjustments and a new BGM track!
It's another original track by our friend Fabian (FaRu-music), check out the other music he made for Backpack Battles!
Have fun :)
Doro and Mario
Changelog for 1.1.6
- Added a BGM track that plays when you are on your last heart
Balancing
Neutral
- Holdall: Can now also be crafted using Hammer (without consuming it)
- Box of Prosperity: Can now also be crafted using Hammer (without consuming it)
- Boiling Pot: Speed bonus 15% -> 30%
- Stone Armor: Block 110 -> 120
- Frostbite: Vampirism 10 -> 12
- Spin to Win: Cooldown 3.5s -> 3.6s
- King of the Bling: Restock chance 70% -> 75%
- Seal the Deal: Cooldown 5s -> 5.2s
- Speak with Animals: Sale chance 20% -> 25%
- Investment Opportunity: Maximum health 6 -> 7
- Smithing For Dummies: Stamina cost -30% -> -35%
- Knife to Meet You: Speed per dagger 50% -> 60%
- Power of the Moon: Fatigue timing -5s -> -6s
- Blood Manipulation: Speed per Vampiric item 25% -> 30%
- Girl Power: Speed per class item 30% -> 35%
- Fortuna’s Kiss: Chance bonus 33% -> 35%
- Hardwood: Damage bonus 150% -> 165%
- Enchanted Weapons: Repeat chance 22% -> 25%
- Echoing Battlecry: Speed bonus 60% -> 65%
Multiclass
- Ice Dragon: Block 80 -> 90
- Hogus Bogus: Maximum stamina consumed 5 -> 6, buffs per stamina 5 -> 4.
Ranger
- Critwood Staff: Crit buff duration 1.4s -> 1.5s
Reaper
- Frog Prince: Cooldown 2.9s -> 2.6s
- Relic Case: Cooldown 2.6s -> 2.5s
- Dark Ritual: Speed per Dark item 20% -> 25%
Pyromancer
- Dragon Nest: Mana 4 -> 6
- Enraged Phoenix: Crit chance per Fire item 5% -> 6%
Berserker
- Shaman Mask: Cooldown 3.4s -> 3.6s
- Dragon Set: Cooldown 0.8s -> 0.7s
Adventurer
- Fedora: Cooldown 2.3 -> 2.5s
Engineer
- Electric Torch: Blind 7 -> 8
- Lightning Staff: Stamina cost 1 -> 0.7
- Chainsaw: Stamina cost 1 -> 0.7
- Spring Loader: Cooldown 8s -> 7.5s
- Eat-o-matic: Other Food bonus 60% -> 65%
- Bismuth Cube: Maximum uses 15 -> 12