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Seal the Deal
Shop refreshes: 30% chance for a Trade offer. Trade value +1 gold.

Every 5.2s:
Use 2 regen to gain 3 vampirism.
Use 2 lucky to gain 3 spikes.
Use 2 mana to gain 2 empower.

Spikes: Deals 1 damage when taking
melee-damage (up to 100% of the damage).

Vampirism: Heals for 1 when dealing melee-damage (up to 100% of the damage).

Regeneration: Heals for 1 every 2s.

Luck: Increases accuracy by 5%.

Mana: Resource used by magic items.

Empower: Weapons deal +1 damage.

Seal the Deal

Seal the Deal is a Unique Skill occupying 1×1, part of the paid game, offered for 5 gold in skill round 1, available to every class.

Buy one, pay two and you will get one for free!

Grid size
1 × 1
Shop price
5
Sell price
3
Offered in round
3
Classes
Neutral

Recipes

This item is not part of any recipe.

Acts on6

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Seal the Deal — Unique Skill — Backpack Battles Database