Backpack Battles Patch 1.1.5

Hi everyone,
we are back with some more adjustments and a new BGM track!
It's an original track by our friend Fabian (FaRu-music), check out the other music he made for Backpack Battles!
Have fun :)
Doro and Mario
Changelog for 1.1.5
- Added a BGM track that plays in the shop in the subclass round.
Balancing
Neutral
- Boiling Pot: Heal 8 -> 10, speed increase 10% -> 15%
- Gold Armor: Attack slow 35% -> 50%
- Pineapple: Cooldown 3.1s -> 2.9s
- Pine Protector: Heal 6 -> 8
- King of the Bling: Restock chance 60% -> 70%
- Investment Opportunity: Maximum health 5 -> 6
- Power of the Moon: Blind (Moon Armor) 1 -> 2
- Echoing Battlecry: Bonus speed 55% -> 60%
- Superspacious: Trigger speed 14% -> 15%, sales chance 40% -> 45%
- Uniquely Unique: Treasure chance 60% -> 65%
- Ice Armor: Block 90 -> 100, cooldown 5s -> 4.7s
- Frozen Buckler: Stamina removed from opponent 0.8 -> 0.9
- Frostbite: Vampirism 8 -> 10
- Ice Dragon: Block 75 -> 80
Ranger
- White Lily Collar: Luck/Regeneration chance 30% -> 25%
- Blue Sage Collar: Mana chance per Luck 5% -> 6%
Reaper
- Cauldron: Cooldown 2.7s -> 2.6s
- War Scythe: Damage +2
- Frog Prince: Cooldown 3.2s -> 2.9s
Pyromancer
- Burning Banner: Cooldown 4s -> 4.2s
- Molten Greatsword: Empower 3 -> 4
- Turbo-Shelly: Cooldown 11.5s -> 12s
- Sapphire Whelp: Block 8 -> 10
Berserker
- Shaman Mask: Cooldown 3.2 -> 3.4s
- Spiked Staff: Spikes 3 -> 4
- Chain Whip: Heal 10 -> 12
Mage
- Cat Spirit Companion: Cooldown 3s -> 2.7s
- Death Lotus: Cooldown 3.2s -> 3.0s
- Wand of Dissonance: Cooldown 3.3s -> 3.1s
Adventurer
- Superior Ring: Health-based and start-of-battle amounts slightly increased
Engineer
- Electric Torch: Blind 6 -> 7, duration 6s -> 7s
- Eat-o-matic: Other Food speed 50% -> 60%
- Gigawatz: Trigger speed 10% -> 15%